Profiling support added
* To use the benefits of profiling, set PROFILING=<target>
* eg: mbroeker@localhost $ make -e PROFILING=linux
* mbroeker@localhost $ export PROFILING=linux && make
committer: Markus Bröker <mbroeker@largo.homelinux.org>
/**
* test/demos/pmc/include/surface.h
* Copyright (C) 2008 Markus Broeker
*/
#ifndef SURFACE_H
#define SURFACE_H
#include <object.hpp>
#include <SDL/SDL.h>
class Surface:public Object {
private:
int width;
int height;
int depth;
int bpp;
Uint32 color, red, green, blue, black;
SDL_Surface *screen;
public:
enum foregroundColor { BLACK = 1, RED, GREEN, BLUE };
Surface (int w, int h, int d);
Surface (const Surface &) { /* Copy Constructor disabled */ };
virtual ~Surface ();
int getWidth () { return width; };
int getHeight () { return height; };
void drawPixel (int x, int y);
void drawLine (int x1, int y1, int x2, int y2);
void flip ();
void setColor (enum foregroundColor);
};
#endif