vector.cc Testcase
-> Eine Referenz ist günstiger bei Vektoren
-> move ist ohne Referenz flexibler
-> Es werden weniger Objekte erzeugt und dementsprechend auch wieder zerstört.
committer: Markus Bröker <mbroeker@largo.homelinux.org>
/**
* test/demos/pmc/main.cc
* Copyright (C) 2008 Markus Broeker
*/
#include <surface.h>
#include <rectangle.h>
#include <cube.h>
#include <cstdio>
#include <cstdlib>
#ifndef STEP
#define STEP 1
#endif
#define MAX 3
int main (int argc, char **argv)
{
Surface *surface;
SDL_Event event;
Drawable *d[MAX];
int height;
if (argc != 2) {
fprintf (stderr, "Usage: %s <HEIGHT>\n", argv[0]);
height = 250;
} else
height = atoi (argv[1]);
if ((height < 10) || (height >= 360))
height = 200;
Vector p1 (0, 0);
Vector p2 (height, 0);
Vector p3 (height, height);
Vector p4 (0, height);
surface = new Surface (1024, 768, 16);
d[0] = new Rectangle (surface, p1, p2, p3, p4);
d[1] = new Cube (surface);
d[2] = new Cube (surface, p1, p2, p3, p4, height);
bool running = true;
int x, y;
x = y = 0;
d[1]->move (Vector (25, 25));
d[2]->move (Vector (290, 0));
while (running) {
SDL_PollEvent (&event);
if (event.type == SDL_QUIT)
running = false;
if (event.type == SDL_KEYDOWN) {
surface->setColor (Surface::BLACK);
for (int i = 0; i < MAX; i++)
d[i]->show ();
surface->setColor (Surface::RED);
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
running = false;
break;
case SDLK_UP:
for (int i = 0; i < MAX; i++)
d[i]->move ((Vector (x, y - STEP)));
break;
case SDLK_DOWN:
for (int i = 0; i < MAX; i++)
d[i]->move ((Vector (x, y + STEP)));
break;
case SDLK_LEFT:
for (int i = 0; i < MAX; i++)
d[i]->move ((Vector (x - STEP, y)));
break;
case SDLK_RIGHT:
for (int i = 0; i < MAX; i++)
d[i]->move ((Vector (x + STEP, y)));
break;
default:
break;
}
for (int i = 0; i < MAX; i++) {
d[i]->show ();
}
surface->flip ();
}
}
for (int i = 0; i < MAX; i++)
delete d[i];
delete surface;
return EXIT_SUCCESS;
}