Function Pointer Demo simplified
It makes more sense to show the basic usage of fps
committer: Markus Bröker <mbroeker@largo.homelinux.org>
/**
* pmc/cube.cc
* Copyright (C) 2008 Markus Broeker
*/
#include <cube.hpp>
#include <cstdio>
using namespace algebra;
Cube::Cube (Surface * s)
{
surface = s;
name = "Cube";
height = 25;
P[0] = new Vector (0, 0);
P[1] = new Vector (100, 0);
P[2] = new Vector (100, 100);
P[3] = new Vector (0, 100);
P[4] = new Vector (25, 25);
P[5] = new Vector (125, 25);
P[6] = new Vector (125, 125);
P[7] = new Vector (25, 125);
refCounter++;
}
Cube::Cube (Surface * s, Vector & p1, Vector & p2, Vector & p3, Vector & p4, int h)
{
surface = s;
name = "Cube";
height = h;
Vector location (h / 4, h / 4);
P[0] = new Vector (p1);
P[1] = new Vector (p2);
P[2] = new Vector (p3);
P[3] = new Vector (p4);
for (int i = 0; i < 4; i++) {
P[4 + i] = new Vector ();
*P[4 + i] = *P[i] + location;
}
refCounter++;
}
Cube::Cube (Surface * s, Vector p[4], int h)
{
surface = s;
name = "Cube";
height = h;
Vector location (h / 4, h / 4);
for (int i = 0; i < 4; i++) {
P[i] = new Vector (p[i]);
P[4 + i] = new Vector (*P[i]);
*P[4 + i] = *P[i] + location;
}
refCounter++;
}
Cube::Cube (const Cube & copy)
{
fprintf (stderr, "Copy Constructor in Cube disabled...\n");
}
Cube::~Cube ()
{
for (int i = 0; i < 8; i++) {
#ifdef DEBUG
fprintf (stderr, "Removing P[%d]: ", i);
#endif
delete P[i];
}
}
void Cube::move (Vector location)
{
for (int i = 0; i < 8; i++) {
*P[i] = *P[i] + location;
}
}
void Cube::show ()
{
surface->drawLine (P[0]->X (), P[0]->Y (), P[1]->X (), P[1]->Y ());
surface->drawLine (P[3]->X (), P[3]->Y (), P[2]->X (), P[2]->Y ());
surface->drawLine (P[2]->X (), P[2]->Y (), P[1]->X (), P[1]->Y ());
surface->drawLine (P[3]->X (), P[3]->Y (), P[0]->X (), P[0]->Y ());
surface->drawLine (P[4]->X (), P[4]->Y (), P[5]->X (), P[5]->Y ());
surface->drawLine (P[7]->X (), P[7]->Y (), P[6]->X (), P[6]->Y ());
surface->drawLine (P[7]->X (), P[7]->Y (), P[4]->X (), P[4]->Y ());
surface->drawLine (P[6]->X (), P[6]->Y (), P[5]->X (), P[5]->Y ());
surface->drawLine (P[0]->X (), P[0]->Y (), P[4]->X (), P[4]->Y ());
surface->drawLine (P[1]->X (), P[1]->Y (), P[5]->X (), P[5]->Y ());
surface->drawLine (P[2]->X (), P[2]->Y (), P[6]->X (), P[6]->Y ());
surface->drawLine (P[3]->X (), P[3]->Y (), P[7]->X (), P[7]->Y ());
}