ant build file improved
this will be the default build file for all my java projects
/**
* $Id: Board.java 148 2008-04-25 22:05:48Z mbroeker $
* $URL: http://localhost/svn/eclipse/Schachspiel/trunk/org/homelinux/largo/games/board/Board.java $
*/
package org.homelinux.largo.games.board;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.util.Vector;
public class Board extends Canvas {
static final long serialVersionUID = 140208;
protected boolean UNDO_DEBUG = false;
protected Piece board_pieces[];
private Piece pieces[];
protected Vector<History> stack;
protected int moveNr;
protected static final int EMPTY = 0;
Color color_black;
Color color_white;
int iHeight;
int iWidth;
int xPos;
int yPos;
boolean black;
boolean blacksTurn;
MouseListener listener;
/**
* The init method initializes an empty board with a history.
*/
public void init() {
int i;
pieces = new Piece[64];
for (i = 0; i < 64; i++) {
pieces[i] = new Piece(null, null, EMPTY, 0);
}
xPos = 0;
yPos = 0;
black = false;
blacksTurn = false;
board_pieces = getPieces(pieces);
stack = new Vector<History>();
moveNr = 0;
}
public Board (int w, int h) {
iWidth = w;
iHeight = h;
color_white = new Color (255, 255, 255);
color_black = new Color (50, 100, 200);
setPreferredSize (new Dimension(8 * iWidth, 8 * iHeight));
init();
listener = new MouseListener(iWidth, iHeight);
addMouseListener(listener);
}
/**
* getPiece returns a Piece-Object from the Board Cache. It might not be visible on the current board.
*/
public Piece getPiece(int t) {
return pieces[t];
}
/**
* setPiece sets a Piece-Object into the Board Cache and will not be visible.
*/
protected void setPiece(int t, Piece p) {
pieces[t] = p;
}
protected Piece[] getPieces() {
return getPieces(pieces);
}
private Piece[] getPieces(Piece[] which_pieces) {
Piece[] p = new Piece[64];
int i;
for ( i=0;i<64;i++)
p[i] = new Piece(which_pieces[i]);
return p;
}
protected void setPieces(Piece[] p) {
pieces = p;
}
/**
* needed in paint(Graphics g)
*/
private Image getBoardImage (int i) {
return board_pieces[i].image;
}
/**
* getMouseListener returns a valid MouseListener for this Board.
*/
public MouseListener getMouseListener() {
return listener;
}
/**
* currentMove returns the current stack.size().
*/
public int currentMove() {
return stack.size();
}
/**
* returns the color of piece[i].
*/
public String getColor(int i) {
return pieces[i].color;
}
/**
* returns the current Value of a particular piece.
*/
public int getValue(int i) {
return pieces[i].value;
}
/**
* Defined Integer Constants: EMTPY = 0
*/
public int getType(int i) {
return pieces[i].type;
}
public boolean isEmpty (int i) {
if (pieces[i].type == EMPTY)
return true;
return false;
}
boolean BoardisEmpty (int i) {
if (board_pieces[i].type == EMPTY)
return true;
return false;
}
/**
* blacksTurn = true -> Black moves
* blacksTurn = false -> White moves
*/
public boolean isBlacksTurn() {
return blacksTurn;
}
public void setBlacksTurn(boolean b) {
blacksTurn = b;
}
/**
* returns true, when piece[i] is white
*/
public boolean isWhite(int i) {
if ( isEmpty(i) )
return false;
if ( pieces[i].color.equals ("white") )
return true;
return false;
}
/**
* returns true, when piece[i] is black
*/
public boolean isBlack(int i) {
if ( isEmpty(i) )
return false;
if ( pieces[i].color.equals ("black") )
return true;
return false;
}
/**
* returns true, when both pieces have opposite colors
*/
public boolean isEnemy(int t, int o) {
if ( isEmpty(t) )
return false;
if (!pieces[t].color.equals (pieces[o].color) )
return true;
return false;
}
/**
* returns true, when both pieces have the same color
*/
public boolean isSamePiece(int t, int o) {
if ( isEmpty(t) )
return false;
if (pieces[t].color.equals (pieces[o].color) )
return true;
return false;
}
/**
* This function checks for the color of the piece at piece[i] and returns true,
* if the color matches the current Turn.
*/
public boolean validTurn(int i) {
if ( isEmpty(i) )
return false;
if ( getColor(i).equals("white") && isBlacksTurn() )
return false;
if ( getColor(i).equals("black") && !isBlacksTurn() )
return false;
return true;
}
/**
* simulates a "valid" move or returns false.
* all changes are relative to pieces and will not be painted.
* This method sets internal variables for the rochade() method, which will be overidden.
*/
public boolean simulateMove(int t, int o) {
if ( !validMove(t, o) ) {
return false;
}
push(pieces[t], t, pieces[o], o);
pieces[t] = new Piece(pieces[o]);
pieces[o] = new Piece(null, null, EMPTY, 0);
return true;
}
/**
* Moves a Piece on the Board at Point p
*/
public boolean move (Point p) {
int t;
int o;
t = (p.endy * 8) + p.endx;
o = (p.starty * 8) + p.startx;
if ( t < 0 || t > 63 )
return false;
if ( o < 0 || o > 63 )
return false;
if (validTurn(o))
return doMove (t, o);
System.out.println("It's not your turn!");
return false;
}
/**
* Moves one half-move backward.
*/
public void backwards() {
History h1;
History h2;
if ( moveNr < 2)
return;
moveNr -= 2;
h1 = stack.elementAt(moveNr);
h2 = stack.elementAt(moveNr+1);
board_pieces[h1.pos] = h1.piece;
board_pieces[h2.pos] = h2.piece;
repaint();
}
/**
* Moves one half-move forward.
*/
public void forward() {
History h1;
History h2;
if ( moveNr > stack.size()-2 )
return;
h1 = stack.elementAt(moveNr);
h2 = stack.elementAt(moveNr+1);
board_pieces[h1.pos] = h2.piece;
board_pieces[h2.pos] = new Piece(null, null, EMPTY, 0);
moveNr += 2;
repaint();
}
/**
* pushes 2 pieces onto the stack.
*/
public void push(Piece p1, int t, Piece p2, int o) {
stack.add(new History(p1, t, isBlacksTurn()));
stack.add(new History(p2, o, isBlacksTurn()));
}
/**
* pop: undo the push operation.
*/
public void undo() {
History h1;
History h2;
int size = stack.size();
if ( size < 2 )
return;
h1 = stack.elementAt(size-1);
h2 = stack.elementAt(size-2);
pieces[h1.pos] = h1.piece;
pieces[h2.pos] = h2.piece;
stack.setSize(size-2);
/* Reset the current player */
setBlacksTurn(h2.turn);
}
/**
* This method must be implemented in your "GameBoard"
* Return value: TRUE: the move IS possible
* Return value: FALSE: the move IS NOT possible
*/
public boolean validMove(int t, int o) {
System.out.println("public boolean validMove(int t, int o): Implement me");
return false;
}
/**
* This method must be implemented in your "GameBoard"
* Return value: TRUE: the move was performed
* Return value: FALSE: the move was not performed
*/
public boolean doMove(int t, int o) {
System.out.println("public boolean doMove(int t, int o): Implement me");
return false;
}
public void update(Graphics g){
paint(g);
}
public void paint (Graphics g) {
for (int i = 0; i < 8; i++) {
for (int j = 0; j < 8; j++) {
if (black == true) {
g.setColor (color_black);
g.fillRect (xPos, yPos, iWidth, iHeight);
black = false;
} else {
g.setColor (color_white);
g.fillRect (xPos, yPos, iWidth, iHeight);
black = true;
}
if ( !BoardisEmpty ((i * 8) + j) )
g.drawImage (getBoardImage ((i * 8) + j), xPos + 5, yPos, this);
xPos += iWidth;
}
xPos = 0;
yPos += iHeight;
black = !black;
}
xPos = 0;
yPos = 0;
}
}